GUESSPvP

Last updated August 16, 2026

Privacy at GuessPvP.

GuessPvP does not require an account. The current game stores settings, local progression, and short-lived room recovery information in your browser so the game can remember your choices on that device.

Information stored on your device

Audio levels, reduced-motion preference, visual preference, local XP and streak data, and temporary room recovery details use browser local storage. You can remove them by clearing site data in your browser.

Private room connections

GuessPvP uses PeerJS and WebRTC to connect the two players. Signaling and connection setup may involve PeerJS infrastructure and public STUN services operated by Google or Twilio. Questions, answers, guesses, and optional match chat pass between the connected players during the room.

Game data and hosting

The game loads its application files and audio from its host and retrieves public Clash Royale card data used to build the board. The current application code does not include an advertising SDK or an account database.

What to avoid sharing

Do not send sensitive personal information through room chat. Invite links and room codes should be shared only with the friend you intend to play.

Changes

This notice should be updated if analytics, accounts, persistent servers, or other material data practices are added.